About Us


Our Company


OGE stands for Online Gaming Experience.

OGE is a joint venture created in 2000 by Zetzer (Raymond Wade Jr.- US) and Xalan (Stuart Watson - UK) . In short, OGE makes games!

Both Raymond and Stuart have been big gamers most of their lives. They both remember the days of playing text-based games like Zork, Hitchiker's Guide to the Galaxy and several others available on old systems like the Commodore64, the Apple IIe, and even early Windows PCs.

Years into adulthood, Raymond and Stuart had, by some twist of fate, managed to find each other in 1998 in an online text-based MUD called "Legends of Cosrin", developed by Paul Barnett former CCO of Electronic Arts.

They were both active in Cosrin for a number of years, and each soon lead either a guild, a clan, or the Cosrin newspaper/radio station. But they; along with other players in Cosrin, talked about wanting more from their gaming experience than the game's current system would allow. So, they formed a team to create the next level of text-based MUD and thus . . . OGE was born!

Our Games


OGE's first venture into the game development world is a text-based medieval fantasy RPG MUD called "Sancara" with a following text-based horror fantasy MUD title we're doing in association with Midian Entertainment called "The BREED".

Screenshot of Malessor Clock Tower in the Sancara Mud using default settings on Mudlet

We hope to produce a catalog of games for various media formats as quickly as possible, without sacrificing our commitment to quality, and have already begun some un-official projects.

OGE has future plans of producing:

  • Console/PC Games like World of Warcraft, the Sims, etc.
  • Trading Card Games (TCGs) like Magic the Gathering, Pokemon, etc.
  • Tabletop games like Dungeons & Dragons
  • Board Games like Monopoly, Clue, and Sorry
  • Empire Building Strategy games like Starcraft, Cities, Risk . . . and more.

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What is a MUD?


MUD stands for "Multi-User Dungeon", and refers to a text-based multi-user game centered around a fantasy adventure genre such as Dungeons and Dragons.

In a typical MUD, a person would connect to a MUD Server using a Telnet client (such as windows Telnet) or a MUD client (which is usually just a fancy telnet program).

That person would then create a character. A character is an adventuring person whose role you would take on whenever you log into the MUD. A character may be a sword swinging Fighter, a sneaky Thief, a spell casting Mage, a powerful Cleric, or even a singing Bard. Your character can also be of many different races, including Elf, Gnome, Dwarf, Human, Halfling, and sometimes many others.

Once a person has a character in a MUD, they may take that character on wondrous adventures. A character may explore vast caverns, fight numerous monsters, uncover fabulous treasures, solve puzzles, and avoid numerous traps.

The object, however, is always the same: to advance the character in Experience. As a character advances in Experience, he or she also gains new powers and capabilities, allowing the character to take on even more difficult monsters and explore more dangerous places, with even greater reward.

Why Text Based?


In this world of computer games with amazing graphical capabilities, why would anyone play a text based game? Another question might be: If we have television, why bother reading books? The answer is the same. Our imagination still provides greater inspiration than any high resolution computer game, or any television show can mimic.

MUDs can be extremely well written at times, providing descriptive places and monsters that interact with you at a level of complexity unmatched in the best computer game. Also, since your interaction is through english word commands, your ability to interact with the world is also greatly enhanced. In fact, interaction can be so complex and realistic that many people play MUDs just for that social interaction, the greater aim of advancing a character.

In conclusion, it should be pointed out that a MUD can be the most addictive, rewarding leisure experience of your life, if you give it a chance. There are also numerous web sites and hundreds if not thousands of MUDs to play, each with their own special characteristics and twists to enhance the experience for all concerned.

Plus, if you get right down to the basics . . . ALL computer games are "text-based". Yes, you see a graphical interface and you see your "avatar" swinging swords and shooting bad guys. But behind the scenes, your computer is doing nothing but sending and receiving a boat-load of text and numerical data back and forth with another computer and then perhaps modifying that data before sending it back.